Serialization made simple.
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Terms & Definitions
Below is a list of core terms used in libs11n. The bolded words
within the definitions highlight other important terms defined in
this list, or denote particularly significant data types. This bolding
is intended to help reinforce understanding of the relationships between
the various elements of the s11n library.
- Data Node - a generic term for map-like types which store
arbitrary key/value properties and child nodes, plus some meta-data
(like type information for the stored data, if needed). They are structured
in a tree-like fashion, DOM-style. In s11nlite this role is played
by the s11n::data_node type, though core s11n supports
any types which conform to the conventions laid out by that type.
(The core doesn't actually know that type exists.)
- serializable (with a small ''s'')- the property
of being able to be save and restore state, e.g., to allow persistent
object states across application sessions, network connections, etc.
- Serializable Type or Serializable (with a big
''S'') - any type for which s11n recognizes a Serializable
Interface, either implemented directly by a Serializable type or
via a Serialization Proxy. Serializables store their
data in Data Nodes during serialization and load
their data from data nodes during deserialization.
- Serializable Proxy or Serialization Proxy - a functor
(possibly two) which registers with s11n as being the handler for
de/serialization of a given type. By extension, the proxied type is
said to be Serializable. All de/serialize operations
s11n performs on behalf of that type are delegated to the proxy type.
This allows, amongst other things, transparent serialization of 3rd-party
classes and class templates.
Proxies are not technically Serializables - they are, more
properly, the implementation for a Serializable's serialization
operators. (Got that?)
- serialization, to serialize - several meanings:
- To save the state of a Serializable into a Data Node.
- To save a Data Node to a data stream. This emits it to a
Serializer-specific grammar.
- Several other subtle, context-specific meanings.
- deserialization, to deserialize - the converse of serialize:
- To restore the state of a Serializable, presumably using
data from a Data Node.
- To load a Data Node from an input stream.
- de/serialization or de/serialize - shorthand forms
of ''deserialization and serialization'' and ''deserialize and
serialize.''
- Serializer - a type responsible for converting data nodes
to and from a specific grammar. For example, some Serializers use
a XML dialect, while others use custom formats. Theoretically, any
data which can be structured in a DOM-like fashion (even if only via
logical transformation) can be handled by Serializers. In s11n Serializers
are also always Deserializers (at least logically, in terms
of the interface), with the one minor exception that Serializable
Proxies may be implemented in terms of two separate functors.
- serialization operators, de/serialize(), or Serializable
Interface - a generic name for the pair of de/serialize functions
which Serializables and Serializable Proxies have,
regardless of the actual names or argument types of the functions.
Sometimes also used to refer to the de/serialize functions within
other interfaces, such as the s11n core.
- de/serialization operations - a generic term encompassing
functions which trigger a chain of events which lead through the s11n
de/serialization core (and, presumably, back). In plain English: s11n::de/serialize<>(),
and related functions, fall into this category.
- Default Serializable Interface - Serializables which implement
both of their serialization operators as operator() are said
to follow the Default Serializable Interface. Types which do
this do not need to tell s11n what their serialization interface looks
like - it will pick them up automatically.
- Load/Save vs De/Serialize - By s11n convention, the words
"save" and "load" are used when
dealing with streams or files, and "serialize" and
"deserialize" are used when dealing with saving
or restoring the state of a Serializable to or from a Data
Node. Sometimes the words are used interchangeably and, while it
is technically correct in many cases, such usage is considered ''marginally
ambiguous'' in s11n.
- Classloader - an object used to search for classes based
on a lookup key. In s11n this lookup key is conventionally the string
form of a class' name. Classloaders are used during deserialization
to load the proper type for a given node (this is necessary in order
to support polymorphic deserialization). The s11n classloader has support
for loading classes from DLLs, but that feature is not covered much
in these docs. Classloaders work primarily not off of specific ''concrete''
types, but off of Base Types, as described briefly below. See http://s11n.net/class_loader/
for more detail than you probably want to know about these.
- T's classloader, or the T classloader - Refers the
the classloader which uses type T as it's point of reference for registering
and loading classes. More specifically, it means cl::class_loader<T>,
a classloader which supports loading T types. Subtypes of T should
be registered with T's classloader, regardless of whether or not they
also register with their own classloader (e.g., class_loader<SomeTSubType>).
- Base Type - in s11n, especially in the context of a classloader,
this is used to mean the base-most type which a given classloader
''knows about.'' This type is used for registering subtypes of Base
Types with the Base Type's Serializable Interface, and is
critical for classloading purposes. It is covered in massive detail
in the classloader's library manual. In a broader sense, Base Types
are used as contexts for marshaling the s11n and client-side Serializable
Interfaces into internally-compatible forms. Base Types are often
used as contexts, in the form of template parameters for functions
and classes for which this Base Type distinction is significant (e.g., those
dealing with de/serialization and classloading).
- Streamable [types] - In the context of s11n this means
any type for which istream>> and ostream<<
operators can be applied to successfully save/restore the state of
an object of that type. This inherently includes all PODs, std::string,
and any client-supplied types which meet these conditions. This also
implicitely excludes all pointer types. Note that Serializables
are not implicitely Streamable, as s11n does not actually deal with
streams at it's core.
Did you get all that?
Using the library is not as complex as the above list may imply, as
the rest of this documentation will attempt to convince you. Yes,
the details of serialization and classloading, especially in a lower-level
language like C++, are downright scary. s11n tries to move
the client as far away as possible from those scary details, and it
goes to great pains to do so. However, some understanding of the above
terms, and their inter-relationships, is critical to making full
use of s11n.
For those interested in reading more about serialization in C++, including
some if it's pitfalls, i highly recommend Marshall Kline's
FAQ on the topic.
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